Modelo Prolab: Play Again, servicio innovador que aborda la rotación constante de juguetes, que a menudo resulta en altos niveles de desperdicio
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Date
2025-01-30
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Pontificia Universidad Católica del Perú
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Abstract
El proyecto Play Again aborda la problemática de la alta rotación de juguetes que trae
como consecuencia altos niveles de desperdicio, impactando negativamente al
medioambiente. Este problema es especialmente relevante en las zonas 6 y 7 de Lima
Metropolitana, donde el consumismo y la generación de residuos por la industria de juguetes
tienen un impacto ambiental negativo significativo.
El diseño de la solución involucró la creación de un servicio innovador de alquiler de
juguetes. Este servicio fue conceptualizado para reducir el desperdicio de juguetes y fomentar
prácticas de consumo sostenible entre las familias de NSE B con hijos entre 2 y 12 años. Se
desarrollaron experimentos, encuestas y pruebas de usabilidad para validar la propuesta de
valor y asegurar su aceptación en el mercado. La solución también se alineó con el Objetivo
de Desarrollo Sostenible (ODS) 12, Producción y Consumo Responsables: Al fomentar el
alquiler en lugar de la compra, se reduce la producción de nuevos juguetes y el desperdicio
asociado. El modelo de negocio ha sido evaluado financieramente, alcanzando un Valor
Actual Neto (VAN) de S/622,279 y una Tasa Interna de Retorno Modificada (TIRM) del
29.14%, lo que indica su viabilidad y rentabilidad. Además, desde una perspectiva social, se
ha calculado un VAN social que refleja el impacto positivo del proyecto en la comunidad y el
medio ambiente, contribuyendo a la conservación de recursos y a la reducción de residuos.
The Play Again project addresses the problem of high toy turnover, which results in high levels of waste, negatively impacting the environment. This problem is especially relevant in zones 6 and 7 of Metropolitan Lima, where consumerism and waste generation by the toy industry have a significant negative environmental impact. The design of the solution involved the creation of an innovative toy rental service. This service was conceptualized to reduce toy waste and encourage sustainable consumption practices among SES B families with children between 2 and 12 years old. Experiments, surveys and usability tests were developed to validate the value proposition and ensure its acceptance in the market. The solution also aligned with Sustainable Development Goal (SDG) 12, Responsible Production and Consumption: By encouraging renting instead of buying, the production of new toys and associated waste is reduced. The business model has been financially evaluated, reaching a Net Present Value (NPV) of S/622,279 and a Modified Internal Rate of Return (MIRR) of 29.14%, which indicates its viability and profitability. Furthermore, from a social perspective, a social NPV has been calculated that reflects the positive impact of the project on the community and the environment, contributing to the conservation of resources and the reduction of waste.
The Play Again project addresses the problem of high toy turnover, which results in high levels of waste, negatively impacting the environment. This problem is especially relevant in zones 6 and 7 of Metropolitan Lima, where consumerism and waste generation by the toy industry have a significant negative environmental impact. The design of the solution involved the creation of an innovative toy rental service. This service was conceptualized to reduce toy waste and encourage sustainable consumption practices among SES B families with children between 2 and 12 years old. Experiments, surveys and usability tests were developed to validate the value proposition and ensure its acceptance in the market. The solution also aligned with Sustainable Development Goal (SDG) 12, Responsible Production and Consumption: By encouraging renting instead of buying, the production of new toys and associated waste is reduced. The business model has been financially evaluated, reaching a Net Present Value (NPV) of S/622,279 and a Modified Internal Rate of Return (MIRR) of 29.14%, which indicates its viability and profitability. Furthermore, from a social perspective, a social NPV has been calculated that reflects the positive impact of the project on the community and the environment, contributing to the conservation of resources and the reduction of waste.
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Keywords
Juguetes--Plan de negocios, Negocios--Aspectos ambientales
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