Modelo ProLab: E-Commerce IncluAventuras comercialización de juguetes tecnológicos para niños con discapacidad intelectual en Perú
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Pontificia Universidad Católica del Perú
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Resumen
Esta tesis aborda los problemas de aprendizaje de los niños con discapacidad intelectual
en Perú, quienes enfrentan barreras significativas para acceder a una educación inclusiva y
recursos adaptados que potencien su desarrollo. El contexto evidencia brechas en el acceso a
materiales educativos especializados, infraestructura insuficiente y falta de soporte para las
familias. Estas carencias afectan el aprendizaje, la socialización y el desarrollo integral de los
niños, limitando su igualdad de oportunidades. Se destaca la relevancia de proporcionar
juguetes y recursos educativos que promuevan su creatividad, habilidades motoras finas y
participación plena como sociedad, fomentando una educación inclusiva y equitativa desde la
infancia.
El capítulo 2 analiza el mercado de juguetes educativos inclusivos para niños de 6 a 11
años con discapacidades intelectuales, especialmente TEA y Síndrome de Down, y aborda los
desafíos educativos asociados. En Perú, la oferta especializada es limitada; predominan los
mercados tradicionales, tiendas por departamento y plataformas globales como Amazon. Las
jugueterías locales, aunque incluyen productos inclusivos, no priorizan adaptaciones
tecnológicas específicas para este público.
Se propone un E-commerce, IncluAventuras que comercialice juguetes tecnológicos
diseñados para potenciar el aprendizaje y desarrollo integral, ofreciendo soluciones accesibles
y adaptadas. El análisis de mercado emplea el modelo TAM, SAM y SOM, estimando un
mercado total de 129,563 niños con discapacidad intelectual, de los cuales 3,110 serían clientes
potenciales iniciales. Además, se identifican fortalezas y debilidades frente a competidores y
productos sustitutos, destacando la necesidad de diferenciación tecnológica y asesoría
personalizada.
En el tercer capítulo, el E-commerce IncluAventuras busca ofrecer juguetes educativos
adaptados para niños con Síndrome de Down y TEA, promoviendo su desarrollo cognitivo,
social y motor. A través de entrevistas a padres y especialistas, se identificaron necesidades
como estimulación sensorial, herramientas inclusivas y acompañamiento profesional,
destacando la falta de oferta especializada en Perú. Los datos reflejan que el 100% de los padres
estaría dispuesto a invertir en juguetes innovadores que potencien el aprendizaje mediante el
juego, mientras que especialistas resaltaron el rol fundamental de los padres y el uso de
tecnologías asistidas. IncluAventuras se posiciona como una solución accesible e inclusiva.
El desarrollo de juguetes adaptados para niños con discapacidad busca ofrecer recursos
educativos personalizados que favorezcan el aprendizaje, el apoyo emocional y la inclusión
social. Basado en la metodología del lienzo 6x6, este enfoque incluye juguetes diseñados para
desarrollar habilidades motoras y proporcionar orientación a padres y cuidadores. El proyecto
"IncluAventuras" integra tecnologías como Inteligencia Artificial y Realidad Aumentada para
fomentar la interacción y el aprendizaje, promoviendo la inclusión y el bienestar. Además, se
ofrece una experiencia de compra inclusiva, con asesoramiento especializado y un impacto
social significativo mediante donaciones a iniciativas educativas para niños de bajos recursos.
Finalmente, el modelo de negocio es sostenible y se basa en indicadores financieros
sólidos, que demuestran su viabilidad.
The research focus on the learning challenges of children with intellectual disabilities in Peru, who face significant barriers to get inclusive education and adapted resources that enhance their development. The context reveals gaps in access to specialized educational materials, insufficient infrastructure and lack of support for families. These shortcomings affect children’s learning, socialization, and holistic development, limiting their opportunities for equality. The importance of providing toys and educational resources that foster creativity, fine motor skills, and full participation in society is emphasized, promoting inclusive and equitable education from early childhood. Chapter 2 analyzes the market for inclusive educational toys for children aged 6 to 11 with intellectual disabilities, particularly Autism Spectrum Disorder (ASD) and down syndrome, while addressing the associated educational challenges. In Peru, the specialized supply is limited; traditional markets, department stores, and global platforms like Amazon dominate. Local toy stores, while offering some inclusive products, do not prioritize technological adaptations specific to this audience. The proposed solution is an e-commerce platform, IncluAventuras, which will market technological toys designed to enhance learning and holistic development, offering accessible and tailored solutions. The market analysis uses the TAM, SAM, and SOM model, estimating a total market of 129,563 children with intellectual disabilities, of whom 3,110 are identified as initial potential customers. Additionally, strengths and weaknesses are identified relative to competitors and substitute products, highlighting the need for technological differentiation and personalized advisory services. In the third chapter, the IncluAventuras e-commerce platform aims to offer adapted educational toys for children with Down syndrome and ASD, promoting their cognitive, social, and motor development. Interviews with parents and specialists revealed needs such as sensory stimulation, inclusive tools, and professional support, underscoring the lack of specialized offerings in Peru. Data shows that 100% of parents would be willing to invest in innovative toys that enhance learning through play, while specialists emphasized the essential role of parents and the use of assistive technologies. IncluAventuras positions itself as an accessible and inclusive solution. The development of adapted toys for children with disabilities seeks to provide personalized educational resources that foster learning, emotional support, and social inclusion. Based on the 6x6 canvas methodology, this approach includes toys designed to develop motor skills and provide guidance to parents and caregivers. The IncluAventuras project integrates technologies such as Artificial Intelligence and Augmented Reality to encourage interaction and learning, promoting inclusion and well-being. Additionally, it offers an inclusive shopping experience with specialized advice and significant social impact through donations to educational initiatives for low-income children. Finally, the business model is sustainable and based on solid financial indicators, demonstrating its viability.
The research focus on the learning challenges of children with intellectual disabilities in Peru, who face significant barriers to get inclusive education and adapted resources that enhance their development. The context reveals gaps in access to specialized educational materials, insufficient infrastructure and lack of support for families. These shortcomings affect children’s learning, socialization, and holistic development, limiting their opportunities for equality. The importance of providing toys and educational resources that foster creativity, fine motor skills, and full participation in society is emphasized, promoting inclusive and equitable education from early childhood. Chapter 2 analyzes the market for inclusive educational toys for children aged 6 to 11 with intellectual disabilities, particularly Autism Spectrum Disorder (ASD) and down syndrome, while addressing the associated educational challenges. In Peru, the specialized supply is limited; traditional markets, department stores, and global platforms like Amazon dominate. Local toy stores, while offering some inclusive products, do not prioritize technological adaptations specific to this audience. The proposed solution is an e-commerce platform, IncluAventuras, which will market technological toys designed to enhance learning and holistic development, offering accessible and tailored solutions. The market analysis uses the TAM, SAM, and SOM model, estimating a total market of 129,563 children with intellectual disabilities, of whom 3,110 are identified as initial potential customers. Additionally, strengths and weaknesses are identified relative to competitors and substitute products, highlighting the need for technological differentiation and personalized advisory services. In the third chapter, the IncluAventuras e-commerce platform aims to offer adapted educational toys for children with Down syndrome and ASD, promoting their cognitive, social, and motor development. Interviews with parents and specialists revealed needs such as sensory stimulation, inclusive tools, and professional support, underscoring the lack of specialized offerings in Peru. Data shows that 100% of parents would be willing to invest in innovative toys that enhance learning through play, while specialists emphasized the essential role of parents and the use of assistive technologies. IncluAventuras positions itself as an accessible and inclusive solution. The development of adapted toys for children with disabilities seeks to provide personalized educational resources that foster learning, emotional support, and social inclusion. Based on the 6x6 canvas methodology, this approach includes toys designed to develop motor skills and provide guidance to parents and caregivers. The IncluAventuras project integrates technologies such as Artificial Intelligence and Augmented Reality to encourage interaction and learning, promoting inclusion and well-being. Additionally, it offers an inclusive shopping experience with specialized advice and significant social impact through donations to educational initiatives for low-income children. Finally, the business model is sustainable and based on solid financial indicators, demonstrating its viability.
Descripción
Palabras clave
Educación--Aspectos sociales--Perú, Educación inclusiva, Juguetes--Diseño y construcción, Juegos educativos
Citación
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Licencia Creative Commons
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