Modelo Prolab: Qhalikids, una alternativa saludable para los niños de Lima Metropolitana
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Pontificia Universidad Católica del Perú
Acceso al texto completo solo para la Comunidad PUCP
Resumen
El sobrepeso y la obesidad, enfermedades que vienen alcanzando mayor presencia en el país,
sobre todo en áreas urbanas, son un problema que afecta principalmente a los niños de 6 a 13 años en
Lima Metropolitana, teniendo varias causas, entre ellas la mala alimentación y el sedentarismo.
Dicho esto, elaboramos a manera de modelo de negocio un producto alternativo que
reemplazaría los premios o reconocimientos que los padres dan a sus hijos, ayudando a sustituir los
snacks procesados que comúnmente se consumen y que, en gran medida, colaboran en incrementar la
situación problemática que queremos atender.
Es una golosina saludable muy agradable para los niños, fuente de proteína, fibra y minerales,
entre otros nutrientes; además, está libre de azúcares añadidos. Adicionalmente, permitirá a nuestros
usuarios, mediante un código QR insertado en el empaque, acceder a nuestra landing page con
información, videos y un juego de realidad aumentada que permitirán entretenerse, realizar actividad
física y reforzar el conocimiento sobre alimentación saludable; permitiendo una fidelización de los
clientes con nuestra marca y producto.
La deseabilidad de nuestro producto es evidenciada con encuestas, donde obtuvimos
información acorde a la propuesta, el plan de mercadeo y operativo logra garantizar la consecución de
metas planteadas, y la factibilidad es justificada mediante las simulaciones de Montecarlo.
Finalmente, luego de las proyecciones, a partir de una inversión inicial de S/ 666,675 generamos
un VAN financiero de S/ 3,015,755, una TIR de 165% y se logra contribuir con el ODS 3 con un VAN Social
de S/ 3,649,854.
Overweight and obesity, diseases that are becoming increasingly prevalent in the country, especially in urban areas, are a problem that primarily affects children aged 6 to 13 in Lima metropolitana, with various causes including poor diet and sedentary lifestyles. Given this, we have developed a business model for an alternative product that would replace the rewards or prizes that parents give to their children, helping to replace the processed snacks that are commonly consumed, and which significantly contribute to the problem we want to address. It is a healthy snack that is very appealing to children, a source of protein, fiber, and minerals, among other nutrients; and it is also free of added sugars. Furthermore, a QR code on the packaging will grant our users access to a webpage with information, videos, and an augmented reality game, that will allow them to be entertained, engage in physical activity, and reinforce their knowledge about healthy eating; building customer loyalty to our brand and product. The desirability of our product is evidenced by surveys where we obtained information consistent with the proposal. The marketing and operational plan ensures the achievement of the proposed goals, and feasibility is justified by Monte Carlo simulations. Finally, after the projections, from an initial investment of S/ 666,675, we generated a financial NPV of S/ 3,015,755, an IRR of 165%, and contributed to SDG 3 with a Social NPV of S/ 3,649,854.
Overweight and obesity, diseases that are becoming increasingly prevalent in the country, especially in urban areas, are a problem that primarily affects children aged 6 to 13 in Lima metropolitana, with various causes including poor diet and sedentary lifestyles. Given this, we have developed a business model for an alternative product that would replace the rewards or prizes that parents give to their children, helping to replace the processed snacks that are commonly consumed, and which significantly contribute to the problem we want to address. It is a healthy snack that is very appealing to children, a source of protein, fiber, and minerals, among other nutrients; and it is also free of added sugars. Furthermore, a QR code on the packaging will grant our users access to a webpage with information, videos, and an augmented reality game, that will allow them to be entertained, engage in physical activity, and reinforce their knowledge about healthy eating; building customer loyalty to our brand and product. The desirability of our product is evidenced by surveys where we obtained information consistent with the proposal. The marketing and operational plan ensures the achievement of the proposed goals, and feasibility is justified by Monte Carlo simulations. Finally, after the projections, from an initial investment of S/ 666,675, we generated a financial NPV of S/ 3,015,755, an IRR of 165%, and contributed to SDG 3 with a Social NPV of S/ 3,649,854.
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Alimentos--Industria y comercio--Lima Metropolitana, Niños--Nutrición, Hábitos alimenticios
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