Modelo prolab: Sanabien Vr una solución de realidad virtual para combatir la depresión, ansiedad, y estrés
Date
2023-05-22
Journal Title
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Volume Title
Publisher
Pontificia Universidad Católica del Perú
Abstract
Según el Plan de Salud Mental del Perú 2020-2021, el 20% de la población padece algún
trastorno mental, siendo la depresión, ansiedad y estrés las dolencias más comunes; sin
embargo, el Ministerio de Salud no consigue tratar a toda la población quedando alrededor de
5 millones de peruanos sin atención, de este segmento algunos optan por algún tratamiento,
pero otros no lo continúan por motivos de costo, por otro lado, existen quienes no se atienden
debido al estigma social de visitar un psicólogo o porque no reconocen tener una dolencia.
El proyecto SANABIEN VR busca contribuir en la atención de esta población y a su
vez diferenciarse de otros tratamientos, para ello utilizará la terapia de exposición con el
apoyo de tecnología mediante la aplicación de realidad virtual junto a consultorios móviles.
El usuario experimentará escenarios virtuales, los cuales le permitirán abrir emociones las
que posteriormente serán tratadas y gestionadas por un equipo de profesionales, siendo la
realidad virtual una herramienta altamente innovadora y potente, apuntando a que la
población se interese en el cuidado de la salud mental y haya menos deserción en sus
terapias.
Este proyecto tiene el potencial de ser escalable a otras regiones, además de tener un
impacto social alineado con el ODS 3. El impacto económico se estima en S/2,365,312 de
VAN y un impacto social de S/3,026,178 de VANS, por lo cual la solución es rentable y
socialmente sostenible.
According to the Mental Health Plan of Peru 2020-2021, 20% of the population suffers from some mental disorder, with depression, anxiety, and stress being the most common ailments; however, the Ministry of Health is unable to treat the entire population, leaving around 5 million Peruvians without care. From this segment some people opt for some kind of treatment, but others do not continue it due to cost reasons. On the other hand, there are those who do not seek help due to the social stigma of visiting a psychologist or because they do not recognize having an ailment. The SANABIEN VR project seeks to contribute to the care of this population, also, to differentiate itself from other treatments, to do this it will use exposure therapy with the support of technology through the application of virtual reality together with mobile clinics. The user will experience virtual scenarios, which will allow them to open emotions that will later be treated and managed by a team of professionals, virtual reality being a highly innovative and powerful tool, aiming to get the population interested in caring for mental health and there is less desertion in their therapies. This project has the potential to be scalable to other regions, in addition to having a social impact aligned with SDG 3. The economic impact is estimated at S/2,365,312 of NPV and a social impact of S/3,026,178 of VANS, for which the solution is profitable and socially sustainable.
According to the Mental Health Plan of Peru 2020-2021, 20% of the population suffers from some mental disorder, with depression, anxiety, and stress being the most common ailments; however, the Ministry of Health is unable to treat the entire population, leaving around 5 million Peruvians without care. From this segment some people opt for some kind of treatment, but others do not continue it due to cost reasons. On the other hand, there are those who do not seek help due to the social stigma of visiting a psychologist or because they do not recognize having an ailment. The SANABIEN VR project seeks to contribute to the care of this population, also, to differentiate itself from other treatments, to do this it will use exposure therapy with the support of technology through the application of virtual reality together with mobile clinics. The user will experience virtual scenarios, which will allow them to open emotions that will later be treated and managed by a team of professionals, virtual reality being a highly innovative and powerful tool, aiming to get the population interested in caring for mental health and there is less desertion in their therapies. This project has the potential to be scalable to other regions, in addition to having a social impact aligned with SDG 3. The economic impact is estimated at S/2,365,312 of NPV and a social impact of S/3,026,178 of VANS, for which the solution is profitable and socially sustainable.
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Keywords
Negocios--Planificación, Realidad virtual, Depresión mental, Innovaciones tecnológicas, Salud pública--Perú
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