Modelo Prolab: Neurotech VR, uso de realidad virtual e inteligencia artificial en el tratamiento integral del TDAH
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Pontificia Universidad Católica del Perú
Acceso al texto completo solo para la Comunidad PUCP
Resumen
Según el Colegio de Psicólogos del Perú, los problemas de salud mental en el país se han
duplicado como consecuencia de la pandemia de Covid-19. En este contexto, el Trastorno por
Déficit de Atención e Hiperactividad (TDAH) es un trastorno de la salud mental afecta de
manera significativa la capacidad de aprendizaje y desarrollo de los niños y jóvenes.
Actualmente, este trastorno impacta al 7% de los niños en edad escolar en Lima Metropolitana y,
acorde con estudios recientes, este porcentaje está en aumento.
Neurotech VR surge como una plataforma innovadora que utiliza la Realidad Virtual
(RV) y realidad aumentada (RA) para mejorar el diagnóstico y tratamiento del TDAH en niños.
Dicha plataforma proporciona un entorno terapéutico avanzado y personalizado. Esta iniciativa
busca posicionarse como una solución integral en el sector de salud mental infantil en el Perú,
ofreciendo beneficios tanto clínicos como sociales para los niños y sus familias. En cuanto a la
viabilidad económica y social del proyecto, se realizaron proyecciones que destacan su impacto
en la comunidad y su rentabilidad futura. El Valor Actual Neto (VAN) financiero proyectado
asciende a S/. 3,230,069 respaldado por una Tasa Interna de Retorno (TIR) del 111.53%, lo que
indica una rentabilidad significativamente alta para los inversionistas, muy por encima del costo
de capital (COK) del 24.02%. En términos de impacto social, el VAN social del proyecto se
estima en S/. 8,574,371.99, un valor que incluye beneficios como el ahorro en profesores
particulares y clases de refuerzo para mejorar el rendimiento escolar. Neurotech VR se alinea
con dos Objetivos de Desarrollo Sostenible el ODS 3, Salud y Bienestar, al proporcionar una
terapia avanzada y accesible que mejora el bienestar mental y emocional de los niños con
TDAH; y el ODS 4, Educación de Calidad, al facilitar la inclusión de estos niños en el sistema
educativo y contribuir a su desarrollo académico mediante una atención adaptada a sus
necesidades específicas.
According to the College of Psychologists of Peru, mental health problems in the country have doubled as a result of the Covid-19 pandemic. In this context, Attention Deficit Hyperactivity Disorder (ADHD) significantly affects the learning and development capacity of children and young people. Currently, this disorder impacts 7% of school-aged children in Metropolitan Lima, and recent studies indicate that this percentage is increasing. Neurotech VR emerges as an innovative platform that uses virtual reality (VR) and augmented reality (AR) to improve the diagnosis and treatment of ADHD in children, providing an advanced and personalized therapeutic environment. This initiative seeks to position itself as a comprehensive solution in the children's mental health sector in Peru, offering both clinical and social benefits for children and their families. Regarding the economic and social viability of the project, projections were made that highlight its impact on the community and its future profitability. The projected financial Net Present Value (NPV) amounts to S/. 3,230,069.04, backed by an Internal Rate of Return (IRR) of 111.53%, indicating a significantly high profitability for investors, well above the cost of capital (COK) of 24.02%. In terms of social impact, the social NPV of the project is estimated at S/. 8,574,371.99, a value that includes benefits such as savings on private teachers and reinforcement classes to improve school performance. Neurotech VR aligns with two Sustainable Development Goals: SDG 3, Good Health and Well-being, by providing advanced and accessible therapy that improves the mental and emotional well-being of children with ADHD; and SDG 4, Quality Education, by facilitating the inclusion of these children in the educational system and contributing to their academic development through care tailored to their specific needs.
According to the College of Psychologists of Peru, mental health problems in the country have doubled as a result of the Covid-19 pandemic. In this context, Attention Deficit Hyperactivity Disorder (ADHD) significantly affects the learning and development capacity of children and young people. Currently, this disorder impacts 7% of school-aged children in Metropolitan Lima, and recent studies indicate that this percentage is increasing. Neurotech VR emerges as an innovative platform that uses virtual reality (VR) and augmented reality (AR) to improve the diagnosis and treatment of ADHD in children, providing an advanced and personalized therapeutic environment. This initiative seeks to position itself as a comprehensive solution in the children's mental health sector in Peru, offering both clinical and social benefits for children and their families. Regarding the economic and social viability of the project, projections were made that highlight its impact on the community and its future profitability. The projected financial Net Present Value (NPV) amounts to S/. 3,230,069.04, backed by an Internal Rate of Return (IRR) of 111.53%, indicating a significantly high profitability for investors, well above the cost of capital (COK) of 24.02%. In terms of social impact, the social NPV of the project is estimated at S/. 8,574,371.99, a value that includes benefits such as savings on private teachers and reinforcement classes to improve school performance. Neurotech VR aligns with two Sustainable Development Goals: SDG 3, Good Health and Well-being, by providing advanced and accessible therapy that improves the mental and emotional well-being of children with ADHD; and SDG 4, Quality Education, by facilitating the inclusion of these children in the educational system and contributing to their academic development through care tailored to their specific needs.
Descripción
Palabras clave
Niños--Trastorno por déficit de atención e hiperactividad--Diagnóstico--Perú, Niños--Servicios de salud mental--Perú, Bienestar infantil, Realidad virtual
Citación
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