Modelo prolab: Harmony, aplicativo móvil para terapia con realidad virtual para tratar casos de ansiedad
Date
2024-05-02
Journal Title
Journal ISSN
Volume Title
Publisher
Pontificia Universidad Católica del Perú
Abstract
La propuesta de modelo de negocio planteada en el presente trabajo busca dar solución a uno de los problemas sociales más relevantes que existen en la actualidad, que es la falta de atención debida a trastornos de ansiedad. El padecimiento de este tipo de trastornos no es algo fuera de lo común en personas que tienen un estilo de vida sofisticado (ver definición en el segundo capítulo), quienes se encuentran en una constante búsqueda de desarrollo, mejorar su situación a nivel profesional y personal para ser exitosos; lo cual, los vuelve propensos a padecer ansiedad.
En el marco de lo anterior, se planteó como una solución idónea a este problema: crear una aplicación móvil a través de la cual se ofrezca terapias con realidad virtual para atender casos de
ansiedad; la cual hemos denominado “Harmony”. Para desarrollar la arquitectura de Harmony se
utilizó diversas funcionalidades de cinco patentes de productos en los cuales se utilizó la inteligencia
artificial para atender enfermedades mentales (como la ansiedad).
Definido el modelo de negocio, se formularon diversas hipótesis, las cuales fueron validadas
a través de dos experimentos: por un lado, entrevistas en las cuales los participantes interactuaron
con el prototipo de aplicativo móvil diseñado en MarvelApp, y la visualización de un video donde se
aprecia la interacción de un usuario con entornos de realidad virtual. Y, por otro lado, se realizaron
encuestas a 150 personas para averiguar su predisposición a descargar el aplicativo móvil y pagar la membresía para disfrutar del servicio completo. En ambos casos, los resultados obtenidos fueron muy satisfactorios.
En cuanto a la rentabilidad esperada con Harmony, a partir de una inversión inicial de S/ 833,145.27, se calcula generar un VAN de S/ 6'541,647.47, y un TIR del 159% a una tasa de descuento del 17.21%; al culminar un periodo de cinco años. Efectuados los cálculos en base a la evidencia recabada, se llega a la conclusión que el proyecto es económicamente viable. Por último, la estructura del modelo de negocio de Harmony ha sido diseñada para contribuir con el desarrollo sostenible; siendo que, debido a su naturaleza digital y por estar enfocada en el tratamiento de la salud mental, cumple con los Objetivos de Desarrollo Sostenibles 3 y 8. Asimismo, se ha determinado que Harmony permite generar un VAN social de S/ 10'460,422.28; con un valor de la relevancia social del 159.91%.
The business model proposed in this paper seeks to provide a solution to one of the most relevant social problems that exist today, which is the lack of attention due to anxiety disorders. Suffering from this type of disorder is common in people who have a sophisticated lifestyle (see definition in the second chapter), who are in a constant search for development, improve their situation at a professional and personal level and to be successful, which makes them prone to anxiety. Within the framework of the above, the following was proposed as an ideal solution to this problem: to create a mobile application through which virtual reality therapies are offered to attend to cases of anxiety, which we have named “Harmony”. To develop the architecture of Harmony, many functionalities were obtained from five product patents in which artificial intelligence was used to treat mental health conditions (such as anxiety). Once the business model was defined, various hypotheses were formulated, which were validated through two experiments: on the one hand, interviews in which the participants interacted with the mobile application prototype designed in MarvelApp, and the viewing of a video where appreciates a user's interaction with virtual reality environments. On the other hand, 150 people were surveyed to find out their willingness to download the mobile application and pay the membership to enjoy the full service. In both cases, the results were very satisfactory. As for the expected profitability with Harmony, from an initial investment of S / 833,145.27, it is calculated to generate a NPV of S / 6'541,647.47, and an IRR of 159% at a discount rate of 17.21%, at the end of a five-year period. Once the calculations have been made based on the evidence collected, it is concluded that the project is economically viable. Finally, it is important to note that the structure of Harmony's business model has been designed to contribute to sustainable development; being that, due to its digital nature and because it is focused on mental health treatment, it complies with Sustainable Development Goals 3 and 8. Likewise, it has been determined that Harmony allows generating a social VAN of S / 10'460,422.28; with a value of social relevance of 159.91%.
The business model proposed in this paper seeks to provide a solution to one of the most relevant social problems that exist today, which is the lack of attention due to anxiety disorders. Suffering from this type of disorder is common in people who have a sophisticated lifestyle (see definition in the second chapter), who are in a constant search for development, improve their situation at a professional and personal level and to be successful, which makes them prone to anxiety. Within the framework of the above, the following was proposed as an ideal solution to this problem: to create a mobile application through which virtual reality therapies are offered to attend to cases of anxiety, which we have named “Harmony”. To develop the architecture of Harmony, many functionalities were obtained from five product patents in which artificial intelligence was used to treat mental health conditions (such as anxiety). Once the business model was defined, various hypotheses were formulated, which were validated through two experiments: on the one hand, interviews in which the participants interacted with the mobile application prototype designed in MarvelApp, and the viewing of a video where appreciates a user's interaction with virtual reality environments. On the other hand, 150 people were surveyed to find out their willingness to download the mobile application and pay the membership to enjoy the full service. In both cases, the results were very satisfactory. As for the expected profitability with Harmony, from an initial investment of S / 833,145.27, it is calculated to generate a NPV of S / 6'541,647.47, and an IRR of 159% at a discount rate of 17.21%, at the end of a five-year period. Once the calculations have been made based on the evidence collected, it is concluded that the project is economically viable. Finally, it is important to note that the structure of Harmony's business model has been designed to contribute to sustainable development; being that, due to its digital nature and because it is focused on mental health treatment, it complies with Sustainable Development Goals 3 and 8. Likewise, it has been determined that Harmony allows generating a social VAN of S / 10'460,422.28; with a value of social relevance of 159.91%.
Description
Keywords
Ansiedad, Realidad virtual, Aplicaciones para móviles