Mapeo sistemático de la literatura acerca de arquitecturas distribuidas de software utilizadas en sistemas de competencia deportivas Olímpicas
Date
2025-02-28
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Pontificia Universidad Católica del Perú
Abstract
(ANTECEDENTES) La tecnología ha transformado el deporte, mejorando la
experiencia de los aficionados y el rendimiento de los atletas a través de su uso. A pesar de
los avances en Tecnologías de la Información y la Comunicación (TIC), la investigación en
arquitecturas de software para deportes y en específico deportes olímpicos es limitada. Los
sistemas deportivos actuales enfrentan desafíos como el manejo de grandes volúmenes de
datos, la necesidad de procesamiento en tiempo real, análisis de datos entre otros procesos,
para ello, las arquitecturas distribuidas emergen como una solución prometedora, ofreciendo
escalabilidad y adaptabilidad, entre otras de sus características.
(OBJETIVOS) Este trabajo tiene como objetivo unificar las investigaciones sobre el
empleo de arquitecturas distribuidas en sistemas de competencias deportivas olímpicas,
determinando las arquitecturas predominantes, los componentes más utilizados y los
beneficios correspondientes.
(MÉTODOS) La metodología empleada es un mapeo sistemático de la literatura
propuesto por Petersen.
(RESULTADOS) El análisis reveló que las arquitecturas SOA (50.94%) y
microservicios (22.64%) son las más utilizadas en el ámbito de deportes olímpicos. Los
componentes más comunes incluyen sensores (12.39%), procesamiento de datos interfaces
(7.08% cada uno) y servidores (5.31%). Los beneficios más citados son la escalabilidad
(27.39%) y el desempeño (27.39%), seguidos por la disponibilidad (16.56%) y la
configurabilidad (12.74%).
(BACKGROUND) Technology has transformed sports by enhancing the experience of fans and the performance of athletes. Despite advances in Information and Communication Technologies (ICT), research on software architectures for sports, specifically Olympic sports, remains limited. Current sports systems face challenges such as managing large volumes of data, real-time processing, and data analysis. Distributed architectures emerge as a promising solution, offering scalability and adaptability. (OBJETIVE) This study aims to consolidate research on the use of distributed architectures in Olympic sports competition systems, identifying the predominant architectures, commonly used components, and associated benefits. (METHODS) The methodology employed is a systematic mapping of the literature as proposed by Petersen. (RESULTS) The analysis revealed that SOA (50.94%) and microservices (22.64%) are the most utilized architectures in the context of Olympic sports. The most common components include sensors (12.39%), data processing, interfaces (7.08% each), and servers (5.31%). The most cited benefits are scalability (27.39%) and performance (27.39%), followed by availability (16.56%) and configurability (12.74%).
(BACKGROUND) Technology has transformed sports by enhancing the experience of fans and the performance of athletes. Despite advances in Information and Communication Technologies (ICT), research on software architectures for sports, specifically Olympic sports, remains limited. Current sports systems face challenges such as managing large volumes of data, real-time processing, and data analysis. Distributed architectures emerge as a promising solution, offering scalability and adaptability. (OBJETIVE) This study aims to consolidate research on the use of distributed architectures in Olympic sports competition systems, identifying the predominant architectures, commonly used components, and associated benefits. (METHODS) The methodology employed is a systematic mapping of the literature as proposed by Petersen. (RESULTS) The analysis revealed that SOA (50.94%) and microservices (22.64%) are the most utilized architectures in the context of Olympic sports. The most common components include sensors (12.39%), data processing, interfaces (7.08% each), and servers (5.31%). The most cited benefits are scalability (27.39%) and performance (27.39%), followed by availability (16.56%) and configurability (12.74%).
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Keywords
Juegos olímpicos--Innovaciones tecnológicas, Arquitectura del software--Procesos distribuidos, Tecnología de la información
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