¿Cuál es el truco para que el jugo sea vino y no vinagre?: teatralidades no miméticas en la dirección de La Edad de la Ciruela
Date
2024-03-12
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Pontificia Universidad Católica del Perú
Abstract
La presente investigación teórico-práctica desde las artes se trata de mi proceso como
directora que aboga por una escenificación horizontal de la obra La Edad de la Ciruela de
Arístides Vargas. La creación se basó en un lenguaje alejado del realismo a partir de una
teatralidad no mimética, del uso de la polifonía y del juego como herramienta metodológica
de construcción. A partir de conceptos de la canadiense Josette Féral, este estudio se vale de
la teatralidad como soporte poético que puede hacer uso de una mímesis activa o pasiva, y
como brecha entre ilusión y realidad sin dejar de lado al espectador como elemento necesario
para que esta realidad pueda existir. La polifonía se trabaja a partir de la investigadora
Locatelli. Su estudio de este concepto permite expandir su aplicación en escenarios teatrales
desde el uso equilibrado de elementos en el espacio, incluyendo al público para la creación de
una obra en la que el texto no ocupe el eje central. Por último, el juego como herramienta
primaria para la creación se presenta como arma contra una escena amarrada en la
representación e imitación. El objetivo de esta investigación teórico-práctica desde las artes
es analizar, explorar y registrar de qué manera estos conceptos se desarrollan durante la
creación interesada en problematizar un lenguaje realista y hegemónico, y con eso ensayar
nuevas maneras de mirar y pensar el mundo. El resultado de esta experiencia fue la creación
de tres escenas de la obra bajo mi dirección en un lenguaje no mimético.
The present theoretical-practical research from the arts is about my process as a director that advocates a horizontal direction of the play La Edad de la Ciruela by Arístides Vargas. The creation was based on a language far from realism from a non-mimetic theatricality, the use of polyphony and play as a methodological tool of construction. Based on concepts of the Canadian Josette Féral, this study uses theatricality as a poetic support that can make use of an active or passive mimesis, and as a gap between illusion and reality without leaving aside the spectator as a necessary element for this reality to exist. Polyphony is worked on by the researcher Locatelli. Her study of this concept allows to expand its application in theatrical scenarios from the balanced use of elements in space, including the audience for the creation of a work in which the text does not occupy the central axis. Finally, the game as a primary tool for creation is presented as a weapon against a scene tied up in representation and imitation. The objective of this theoretical-practical research from the arts is to analyze, explore and record how these concepts are developed during the creation interested in problematizing a realistic and hegemonic language, and with that to test new ways of looking at and thinking about the world. The result of this experience was the creation of three scenes of the play under my direction in a non-mimetic language.
The present theoretical-practical research from the arts is about my process as a director that advocates a horizontal direction of the play La Edad de la Ciruela by Arístides Vargas. The creation was based on a language far from realism from a non-mimetic theatricality, the use of polyphony and play as a methodological tool of construction. Based on concepts of the Canadian Josette Féral, this study uses theatricality as a poetic support that can make use of an active or passive mimesis, and as a gap between illusion and reality without leaving aside the spectator as a necessary element for this reality to exist. Polyphony is worked on by the researcher Locatelli. Her study of this concept allows to expand its application in theatrical scenarios from the balanced use of elements in space, including the audience for the creation of a work in which the text does not occupy the central axis. Finally, the game as a primary tool for creation is presented as a weapon against a scene tied up in representation and imitation. The objective of this theoretical-practical research from the arts is to analyze, explore and record how these concepts are developed during the creation interested in problematizing a realistic and hegemonic language, and with that to test new ways of looking at and thinking about the world. The result of this experience was the creation of three scenes of the play under my direction in a non-mimetic language.
Description
Keywords
Teatro--Producción y dirección, Mímesis en el arte
Citation
Collections
Endorsement
Review
Supplemented By
Referenced By
Creative Commons license
Except where otherwised noted, this item's license is described as info:eu-repo/semantics/openAccess