Concepciones y atribuciones causales de éxito y fracaso de las docentes de primaria sobre la enseñanza con gamificación
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Pontificia Universidad Católica del Perú
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Resumen
Esta investigación cualitativa tuvo como objetivo identificar las concepciones, así
como las atribuciones causales de éxito y fracaso de docentes de primaria con respecto al uso
de estrategias de gamificación durante y después de la pandemia. Se tomó como principal
fuente de información a la entrevista semiestructurada. A partir de esta, se desarrollaron los
códigos o temas en consonancia con el análisis global. De esto se destacó la importancia de
las concepciones que poseen las docentes acerca de la gamificación, viéndola como una
herramienta que transforma el aprendizaje al aumentar la motivación y la participación de los
estudiantes. No obstante, mientras el aprendizaje se realizó a distancia se evidenciaron
problemas para adoptar la gamificación, que iban desde la elección de las herramientas
apropiadas hasta cómo interpretar sus resultados. A nivel interno, fueron fundamentales en la
enseñanza aspectos como el esfuerzo, las habilidades sociales y sobre todo la capacidad de
adaptación. De esta forma el compromiso profesional se vio fortalecido dando paso a
emociones como el orgullo y la satisfacción. A nivel externo, fueron vitales factores como el
apoyo entre colegas, el acceso a la tecnología adecuada, la debida capacitación institucional.
Gracias a estos elementos se simplificó la implementación de mecánicas y dinámicas
orientadas a mejorar la calidad de enseñanza. De esta manera, el intercambio de métodos de
enseñanza se vio implementado y se favoreció el crecimiento profesional de las docentes, lo
cual impactó positivamente su autoeficacia.
This qualitative research aimed to identify the conceptions and causal attributions of success and failure among primary school teachers regarding the use of gamification strategies during and after the pandemic. Semi-structured interviews served as the primary source of information. From these interviews, codes or themes were developed in accordance with the overall analysis. The study highlighted the importance of teachers' conceptions of gamification, viewing it as a tool that transforms learning by increasing student motivation and participation. However, while learning was conducted remotely, challenges arose in adopting gamification, ranging from selecting appropriate tools to interpreting the results. Internally, aspects such as effort, social skills, and especially adaptability were fundamental to the teaching experience. This strengthened professional commitment, leading to emotions such as pride and satisfaction. Externally, factors such as peer support, access to appropriate technology, and adequate institutional training were vital. Thanks to these elements, the implementation of mechanisms and dynamics aimed at improving the quality of teaching was simplified. In this way, the exchange of teaching methods was implemented, and the professional growth of the teachers was fostered, which positively impacted their selfefficacy.
This qualitative research aimed to identify the conceptions and causal attributions of success and failure among primary school teachers regarding the use of gamification strategies during and after the pandemic. Semi-structured interviews served as the primary source of information. From these interviews, codes or themes were developed in accordance with the overall analysis. The study highlighted the importance of teachers' conceptions of gamification, viewing it as a tool that transforms learning by increasing student motivation and participation. However, while learning was conducted remotely, challenges arose in adopting gamification, ranging from selecting appropriate tools to interpreting the results. Internally, aspects such as effort, social skills, and especially adaptability were fundamental to the teaching experience. This strengthened professional commitment, leading to emotions such as pride and satisfaction. Externally, factors such as peer support, access to appropriate technology, and adequate institutional training were vital. Thanks to these elements, the implementation of mechanisms and dynamics aimed at improving the quality of teaching was simplified. In this way, the exchange of teaching methods was implemented, and the professional growth of the teachers was fostered, which positively impacted their selfefficacy.
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Juegos educativos, Tecnología de la información, Personal docente--Capacitación, Calidad de la enseñanza
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