Huaytita cortometraje animado desde la perspectiva de las áreas de gráfica, animación, edición y diseño sonoro
Date
2020-03-03
Journal Title
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Publisher
Pontificia Universidad Católica del Perú
Abstract
El cortometraje animado Huaytita (2019) parte de la experiencia personal de
Melanie, integrante del grupo, quien desde muy pequeña ha recibido remedios
naturales por parte de su abuela. Es por ello que para la realización de este proyecto
se plantea un objetivo principal y un objetivo secundario. El objetivo principal es
desarrollar a través de la animación la relación abuela-nieta-medicina natural y que
esto se refleje en las áreas de Gráfica, Animación, Edición y Diseño sonoro.
Además, el objetivo secundario es lograr un producto audiovisual enriquecido por la
imagen y el sonido, prescindiendo del uso del diálogo. Para lograr estos objetivos,
planeamos los ajustes necesarios para el uso de los programas de Adobe a utilizar
tanto para el área de Gráfica, Edición y Animación. Posteriormente, en base al guión
empezamos a trabajar los expression sheets y paleta de colores para el diseño de
los personajes;así también, trabajamos el diseño y color para los fondos desde el
área de Gráfica. A la par manejamos los ajustes necesarios para la música junto al
compositor así como el diseño sonoro para cada escena considerando el ambiente y
objetos necesarios para la realización del foley desde el área de Sonido. Una vez
digitalizados los archivos de dibujo, juntamos cada frame para crear un movimiento
continuo (animación tradicional). Así también, optamos por el uso de la animación
digital en el caso de la magia y otros movimientos complejos desde el área de
Animación. Finalmente, juntamos todos los archivos realizados manejando el ritmo y
el tiempo necesario para cada escena desde la Edición. Como resultado se obtuvo
un corto animado que muestra a la medicina natural no solo como una alternativa
para la cura de enfermedades sino también como un vínculo familiar y una herencia.
The animated short film Huaytita (2019) is based on the personal experience of Melanie, a member of the group, who from a very young age has received natural remedies from her grandmother. That is why for the realization of this project we propose a main objective and a secondary objective. The main objective is to develop through this animation this grandmother-granddaughter-natural medicine relationship and reflect this in the areas of Graphics, Animation, Editing and Sound. While, the secondary objective is to achieve an audiovisual product enriched by image and sound, regardless of the use of dialogue. To achieve these objectives, we plan the necessary adjustments for the use of Adobe programs to be used for Graphics, Editing and Animation area. Subsequently, based on the script we started to work on the expression sheets and color palette for the character design; also, we worked on the design and color for the backgrounds from the Graphic area. At the same time, we handle the necessary adjustments for the music next to the composer as well as the sound design for each scene considering the environment and objects necessary for the realization of the foley from the Sound area. Once the drawing files have been digitized, we put each frame together to create a continuous movement (traditional animation). Also, we opted for the use of digital animation in the case of magic and other complex movements from the Animation area. Finally, we put together all the files managing the rhythm and time needed for each scene since the Edition. As a result, a short animated fiction was obtained that shows natural medicine not only as an alternative to cure diseases but also as a family bond and inheritance.
The animated short film Huaytita (2019) is based on the personal experience of Melanie, a member of the group, who from a very young age has received natural remedies from her grandmother. That is why for the realization of this project we propose a main objective and a secondary objective. The main objective is to develop through this animation this grandmother-granddaughter-natural medicine relationship and reflect this in the areas of Graphics, Animation, Editing and Sound. While, the secondary objective is to achieve an audiovisual product enriched by image and sound, regardless of the use of dialogue. To achieve these objectives, we plan the necessary adjustments for the use of Adobe programs to be used for Graphics, Editing and Animation area. Subsequently, based on the script we started to work on the expression sheets and color palette for the character design; also, we worked on the design and color for the backgrounds from the Graphic area. At the same time, we handle the necessary adjustments for the music next to the composer as well as the sound design for each scene considering the environment and objects necessary for the realization of the foley from the Sound area. Once the drawing files have been digitized, we put each frame together to create a continuous movement (traditional animation). Also, we opted for the use of digital animation in the case of magic and other complex movements from the Animation area. Finally, we put together all the files managing the rhythm and time needed for each scene since the Edition. As a result, a short animated fiction was obtained that shows natural medicine not only as an alternative to cure diseases but also as a family bond and inheritance.
Description
Keywords
Cortometraje--Producción y dirección, Industria gráfica--Perú, Procesamiento de imágenes, Cine--Producción y dirección, Cine de dibujos animados, Animación (Cinematografía), Sonido--Grabación y reproducción--Técnicas digitales.
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