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dc.contributor.advisorMayorga Elías, Lenin William
dc.contributor.authorVelásquez Santos, Carlos Alfredo
dc.date.accessioned2021-11-16T14:43:46Z
dc.date.available2021-11-16T14:43:46Z
dc.date.created2021
dc.date.issued2021-11-16
dc.identifier.urihttp://hdl.handle.net/20.500.12404/20901
dc.description.abstractThe Peruvian legal framework on gambling includes among its purposes the prevention of compulsive gambling in minors by restricting their access to gambling halls. However, there is a legal vacuum regarding virtual games of chance that can be found included in videogames, which are freely available to children and adolescents, representing a risk for this vulnerable sector that must be addressed. In this regard, the main objective of this research work is to present a proposal for the regulation of games of chance included in video games. For this, in the first chapter, the concept of video game, its market and its risks will be developed in detail. Likewise, their international regulatory age classification systems and their criticisms will be pointed out. In the second chapter, the Peruvian regulatory framework for gambling will be described, as well as the authorities in charge of it and a draft law that tried to regulate internet gambling. Finally, in the third chapter, it will be addressed the comparative experience regarding the regulation of games of chance included in videogames and the specific regulatory proposal for the Peruvian case will be presented.es_ES
dc.description.abstractThe Peruvian legal framework on gambling includes among its purposes the prevention of compulsive gambling in minors by restricting their access to gambling halls. However, there is a legal vacuum regarding virtual games of chance that can be found included in videogames, which are freely available to children and adolescents, representing a risk for this vulnerable sector that must be addressed. In this regard, the main objective of this research work is to present a proposal for the regulation of games of chance included in video games. For this, in the first chapter, the concept of video game, its market and its risks will be developed in detail. Likewise, their international regulatory age classification systems and their criticisms will be pointed out. In the second chapter, the Peruvian regulatory framework for gambling will be described, as well as the authorities in charge of it and a draft law that tried to regulate internet gambling. Finally, in the third chapter, it will be addressed the comparative experience regarding the regulation of games of chance included in videogames and the specific regulatory proposal for the Peruvian case will be presented.es_ES
dc.language.isospaes_ES
dc.publisherPontificia Universidad Católica del Perúes_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/pe/*
dc.subjectJuegos de azar--Legislación--Perúes_ES
dc.subjectAdicción a los videojuegos--Regulaciónes_ES
dc.subjectAdolescentes e Internetes_ES
dc.title¿Es viable la regulación a los juegos de azar virtuales incluidos en los videojuegos multijugador en línea para prevenir a niños y adolescentes de la ludopatía?: una aproximación desde el Derechoes_ES
dc.typeinfo:eu-repo/semantics/bachelorThesises_ES
thesis.degree.nameBachiller en Derechoes_ES
thesis.degree.levelBachilleratoes_ES
thesis.degree.grantorPontificia Universidad Católica del Perú. Facultad de Derecho.es_ES
thesis.degree.disciplineDerechoes_ES
renati.advisor.dni44109914
renati.advisor.orcidhttps://orcid.org/0000-0003-1637-8318es_ES
renati.author.dni48738359
renati.discipline421016es_ES
renati.levelhttps://purl.org/pe-repo/renati/level#bachilleres_ES
renati.typehttps://purl.org/pe-repo/renati/type#trabajoDeInvestigaciones_ES
dc.publisher.countryPEes_ES
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#5.05.01es_ES


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